Webb8 nov. 2024 · The fetchResults () method is available in both a standard and split format. The split format offers some advantages over the standard fetchResults () method … WebbPhysX中与坐标尺寸相关的数值其单位都是“米” (m)。 5.绘制与运动 完成了以上的预备工作之后接下来便是检验成果的最后冲刺了. Whik (nbActors--) { NxActor*actor=*actors++; If (!actor->userData) continue; glpushMatrix (); float glamat [16]; actor->getGlobalPose ().getColumnMajor44 (glmat); glColor4f (1.0f1.0f1.0f1.0f); glMultMatrix (glmat); …
PxScene::fetchResults: fetchResults() called illegally error in the ...
WebbIn reality, PhysX will have to share compute resources with other application tasks. Below are some guidelines to help ensure a balance between throughput and latency when mixing the PhysX update with other work. Avoid interleaving long running tasks with PhysX … Webb8 dec. 2024 · I tried looking into this engine-side but it’s crashing down in the PhysX library which is built separately from the core engine, and the PhysX build scripts don’t support … ovid/lww online journal
c++ - physx multithreading copy transform data - Stack Overflow
WebbAn interface class that the user can implement in order to receive simulation events. With the exception of onAdvance(), the events get sent during the call to either … WebbfetchResultsStart (const PxContactPairHeader *&contactPairs, PxU32 &nbContactPairs, bool block=false)=0. virtual void. processCallbacks ( physx::PxBaseTask … Webb14 dec. 2013 · PhysX的物理更新需要调用两个函数simulate和fetchResults,之所以要调用两个函数,是因为其多线程并行处理.我们可以在simulate和fetchResults之间插入一些与物理不相关的代码.这样有助于提高引擎效率.当然所带来的问题是simulate和fetchResults之间绝对不能添加与物理相关的 ... ovid locker plant